Virtual · 8 weeks · 6h / week
UI/UX Designs
Design products people can finish — research, flows, interfaces, and prototypes that survive contact with real users.
- 16 Sept 2026 starts
- $450 · ₦675,000 fee
- 22 seats left
- Mon Thur & Fri 20:00 - 22:00 GMT+1
You will leave able to
- Frame a problem and map a task flow end to end
- Build wireframes and UI systems in Figma
- Run light usability tests and revise from findings
- Present a case study that explains decisions, not mood boards
Tools
Figma · FigJam / whiteboard · Browser DevTools (for audits) · Loom or similar for walkthroughs
Prerequisites
A laptop that can run Figma. No prior product-design job required. Curiosity about how people use screens is enough.
Outline
- 01
Users before pixels
Jobs to be done · Interview basics · Problem framing · 8h
- 02
Flows on paper
Task flows · Happy path vs edge cases · Low-fi sketching · 8h
Learner's Assessment: Paper flow for one task - 03
Wireframes that decide
Information architecture · Hierarchy · Empty and error states · 8h
- 04
UI systems
Type scale · Spacing · Components vs one-offs · 8h
Learner's Assessment: Screen set in Figma - 05
Interaction
Affordances · Feedback · Microcopy that helps · 8h
- 06
Accessibility in UX
Contrast · Focus order · Inclusive defaults · 8h
Learner's Assessment: Audit a broken flow - 07
Prototypes
Clickable fidelity · What to fake · Handoff notes · 8h
- 08
Usability tests
Recruiting lightly · Task scripts · Synthesising findings · 8h
Learner's Assessment: Five-person test notes - 09
Mobile and responsive
Touch targets · Thumb zones · Adaptive layouts · 8h
- 10
Design for engineering
Specs · States matrix · Redlines without drama · 8h
- 11
Portfolio case study
Problem → process → outcome · Before/after · Talking the work · 8h
Learner's Assessment: Case study draft - 12
Capstone critique
Final polish · Presentation · Hiring artefacts · 8h
Learner's Assessment: End-to-end product flow
Instructors
Course questions
Is this the same as Graphic Design?
No. Graphic Design owns visual systems and campaigns. UI/UX Designs owns product flows, usability, and interface behaviour — with visual craft in service of the task.
Do we code?
Not as the main craft. You will prototype in Figma and learn enough about the web to hand work off cleanly. Engineers stay on the Front-End and Full Stack tracks.